LaunchFlare handles everything from Steam page optimization to press outreach to community building, so you never have to choose between making your game better and making it visible.
You spend two years building something incredible, launch on Steam, and get 47 wishlists. The algorithm never kicks in. Nobody finds your game.
Game marketing agencies charge $15K-$100K per launch. That's more than most indie devs spend making the entire game.
Every hour spent learning Steam SEO, writing press emails, and editing TikToks is an hour not spent making your game better.
Store page copy, tag strategy, screenshot sequencing, and capsule art direction. Engineered to trigger Steam's discovery algorithm and drive wishlist velocity.
Targeted outreach to journalists and content creators who actually cover your genre. Not spray-and-pray email blasts. Real relationships, real coverage.
Discord setup, social content calendar, and engagement strategy. Turn early followers into a launch-day army that moves your wishlist numbers.
TikTok and YouTube Shorts that showcase your game's best moments. Organic reach is the great equalizer for indie budgets.
Professional press kits, trailers, key art, and media pages. Give journalists zero excuses not to cover your game.
A 12-month timeline from announcement to post-launch. Festival submissions, wishlist milestones, demo strategy, and week-one pricing.
The indie market doesn't reward the best games. It rewards the most visible ones. LaunchFlare exists to make sure those are the same thing.